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Swapping Heads & Swapping Figures

 
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black cavalier



Joined: 17 Jul 2006
Posts: 8

PostPosted: Thu Jul 20, 2006 5:55 pm    Post subject: Swapping Heads & Swapping Figures Reply with quote

Has anyone tried to swap heads on the newer GHQ infantry? It seems like just gluing the new heads on would't be strong enough & the figures would be too small for pinning.

Also, is it appropriate to post lists of items here that you're interested in buying from or trading with other members?

Thanks
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Pitfall
E5


Joined: 13 Mar 2006
Posts: 206
Location: South Bend, IN

PostPosted: Fri Jul 21, 2006 6:20 am    Post subject: Reply with quote

I would be interested in a swap as well.
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8ball
E5


Joined: 03 Nov 2004
Posts: 464

PostPosted: Mon Jul 24, 2006 9:02 am    Post subject: Reply with quote

I've been swapping the top half of American and German riflemen onto the bottom half of the handgrenaders. It's not all that hard to do, and the resulting standing riflemen look much more natural.
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VonTed



Joined: 23 Mar 2006
Posts: 80
Location: NH

PostPosted: Mon Jul 24, 2006 9:11 am    Post subject: Reply with quote

Swapping heads on 1/285th?!?! Shocked

You guys must have steady hands.
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a j davis-butler
E5


Joined: 26 Jan 2005
Posts: 178
Location: united kingdom

PostPosted: Thu Jul 27, 2006 12:58 pm    Post subject: Reply with quote

I have been swapping heads on fiqures for a while now with no problems.
The best way of fixing them is to use the very thick type of superglue.
I also use adler fiqures Embarassed with ghq heads to provide diffirent poses and types of fiqures ghq dont make adlers bigs heads are not to every bodys taste,but when replaced with ghg heads they go great with ghq figures.
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Mk 1
E5


Joined: 23 Dec 2004
Posts: 2278
Location: Silicon Valley, CA

PostPosted: Thu Jul 27, 2006 3:53 pm    Post subject: Reply with quote

Quote:
VonTed wrote:
You guys must have steady hands.

Hands? Yeah, I can probably manage the steady hands. What about eyes?!? Shocked

Sheesh, I can't even see if I have managed to get flesh-tone paint on the faces when I hit them with the brush. How can I expect to see if I put the head on forwards, backwards, or upside-down? Rolling Eyes
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1ComOpsCtr
E5


Joined: 13 Apr 2006
Posts: 390
Location: Midwest

PostPosted: Thu Jul 27, 2006 5:06 pm    Post subject: head swap Reply with quote

Gentlemen,

There are two ways that work well. One if for the figure that will not be handled a lot, the other for figures that will be handled, moved, packaged for trips to games, etc...

For the easy swap you can use a number 11 blade to remove both heads as close to the body as possible. You need to use a magnifier and do a good clean job on the cut. A small drop of super glue on the end of a tooth pick applied to the body and a very careful placement of the head will do a good job as long as the figure isn't going to be touched during gaming or shipping.

For the best job you need a very fine drill, a pin vice, and some very fine wire. The wire can be piano wire or a soft wire, doesn't really matter, but it must be the same size as the drill bit.

Using a #11 blade again to sever the head very carefully is even more important with this system because you need to drill both sides, the body and the head, so you need as flat a surface as possible. I use an untra-fine fine center punch for the two parts before I use the drill to keep from damaging the head (the more delicate of the two parts). You need to drill about a 1/16" into the body and a 1/32" into the head if there is room, otherwise make the hole as deep as possible without damaging the casting.

After drilling the holes place the wire into the body with a small dab of super glue on the insertion end. Clean the excess before cutting the wire to fit the hole drilled in the head. Always test fit everything before you glue. After you make the test fitting you can glue the head to the body in the attitude you want. Sometimes this allows you to reposition the head to make the figure look at an object on the stand, or make two figures look like they are talking to each other, etc... your call.

A high power magnifier is a must, as are sharp #11's or scalples, if that is what you use for your micro work.

Will
ComOpsCtr
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