Join GHQ's free e-mail list. Just enter your e-mail address and click on the Subscribe button. You can cancel your subscription at any time.

GHQ Models Forums
The Best Damn Wargaming Forum
 
  FAQFAQ    SearchSearch    MemberlistMemberlist    UsergroupsUsergroups    RegisterRegister 
  ProfileProfile    Log in to check your private messagesLog in to check your private messages    Log inLog in 
AARs: Show Us Yer Games!
Goto page Previous  1, 2, 3 ... , 62, 63, 64  Next
 
Post new topic   Reply to topic    GHQ Models Forums Forum Index -> Military Models General Forum
View previous topic :: View next topic  
Author Message
Rolando



Joined: 15 Aug 2006
Posts: 19

PostPosted: Sun Jan 28, 2018 12:15 pm    Post subject: Reply with quote

dougeagle wrote:
Looks good to me. Even if the terrain edges looked rough, still suited the battlefield.


Thanks!

I'm already working i some middle eastern paper terrain buildings for next meeting.
Back to top
View user's profile Send private message Send e-mail
Hoth_902
E5


Joined: 17 Jun 2014
Posts: 410
Location: Pacific Northwest

PostPosted: Wed May 16, 2018 8:20 am    Post subject: Reply with quote

I thought I would post my Recent RECON-2018 convention game experience here. Seemed fitting and maybe it would get more viability. Plus it keeps this tread near the top of the forum. Still have not got time to do a full write up on this site so the link will have to do.

https://warriorbear.weebly.com/blog

Hope you all enjoy, please let me know what you think and any comments on what type of info you would like to see in my write up for the future.
_________________
Quanity has a Quality all its own.

http://warriorbear.weebly.com/
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dougeagle
E5


Joined: 22 Mar 2006
Posts: 723
Location: Northern Alberta

PostPosted: Sat May 19, 2018 9:47 am    Post subject: Reply with quote

That's a nice big battlefield going on there. The AAR was interesting as well. The Airborne drop behind enemy lines was interesting too...

What rules were being used?
_________________
Doug

A goal is not always meant to be reached, it often serves simply as something to aim at.
Bruce Lee
Back to top
View user's profile Send private message Send e-mail
Hoth_902
E5


Joined: 17 Jun 2014
Posts: 410
Location: Pacific Northwest

PostPosted: Sat May 19, 2018 8:57 pm    Post subject: Reply with quote

Dougeagle,

Thanks for the feedback.

It was a really nice battlefield. Glad you like the AAR as well. I enjoy creative writing and had fun putting it together. I defineltly would like to do and AAR for some of the games I play in the future.

The airborne aspect of the game was fun. It adds another dimension to the game and gets troops fighting quicker than if both forces just clashed at the bridge after moving from one end of the board.

The rules were a creation of the game master. They are simple and fun. Makes playing one of this games, cold, really easy. By the end of the game, you have a good feel for the way things need to go.
_________________
Quanity has a Quality all its own.

http://warriorbear.weebly.com/
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Cav Dog
E5


Joined: 28 Dec 2004
Posts: 575

PostPosted: Mon Sep 03, 2018 10:23 am    Post subject: Reply with quote

Here we go, its been a while...

Scenario: Spring 1945, a German Kampfgruppe tries to break through American lines. Germans enter from the top and the goal is simple, exit as many forces off the road at the bottom end of the table.



German forces:
2 Panther platoons

A Tiger II Platoon

A JgdPz IV platoon

A PzGren Platoon

A PzPion Platoon

And Finally KG HQ



Defending US forces
2 Rifle Platoons
1 Weapons Platoon
1 57mm ATG squad
1 M10 TD Platoon
1 M4/75 Platoon
1 M4/76 Platoon
1 Tank HQ with 2 M4/75 and 1 M4/105
1 Roadblock

The Americans deployed 1 rifle platoon at the roadblock supported by the weapons platoon and the ATG in he village at the top of the screen.

The roadblock is just to the right of the stone walls on the road. The ATG ot off a couple of shots at the German SPW prior to being put out of action by return fire.

Third roadblock squad on overwatch for any flanking action

Platoon HQ with bazooka team


The Germans led with the PzGrn Platoon which quickly got into a firefight with the American defenders. They took some losses and had to be reinforced by the PzPion platoon who quickly mopped up the Americans and blew the roadblock. - sorry it was an intense infantry battle in close quarters so no pics. It took 10 turns to clear the roadblock putting the Germans behind schedule.

The Panthers roll up the road followed by the Tigers.



The M10s on the ridge kill the lead Panther and their mates swing around to outflank the advancing German column.




While US reinforcements enter the board


The battle will continue...
_________________
Tactics are the opinion of the senior officer present.
Back to top
View user's profile Send private message
redleg
E5


Joined: 16 Dec 2004
Posts: 656
Location: Riverside, CA

PostPosted: Mon Sep 03, 2018 10:34 am    Post subject: Reply with quote

What a fantastic game!
_________________
"Artillery lends dignity to what would otherwise be a vulgar brawl".
-Unknown Artilleryman
Back to top
View user's profile Send private message Send e-mail
PolishGI
E5


Joined: 18 Jun 2013
Posts: 272
Location: SW USA

PostPosted: Mon Sep 03, 2018 11:57 am    Post subject: Reply with quote

Oh very cool. Very late in the war.

We always play with ammo levels and limited HVAP. So for the M10 crews, you have to choose wisely.... And for the Germans, well, you are just out of luck being that late in the war. no HVAP. But it is tough deciding when to use it as the Panther units and King TIgers are both formidable.

Please let us know how it goes. Curious as to how this plays out. 10 rounds for the infantry to clear the roadblock though... Did that take a while? Perhaps too long? Allows the American reinforcements to arrive and help shut things down.
_________________
Charlie don't surf!
"Don't do things by half."
GHQ BUILD THREAD
Back to top
View user's profile Send private message
Cav Dog
E5


Joined: 28 Dec 2004
Posts: 575

PostPosted: Mon Sep 03, 2018 12:44 pm    Post subject: Reply with quote

So we pick up the battle:
German PzGren remnants rallying in the town

And the surviving Gis from the roadblock try to regroup at the riverbank - which was cold and unfordable which really limited the battlespace for both sides.


The German commander decides to use his Tigers to outflank the town and have his Panthers take care of the M10s on the right flank.




The JgdPzs sweep to the right once the M10s are out of action.


But are taken under fire from the flank by the previously unspotted Shermans in the woodline.



The Tigers and PzPion are in position to attack the town. unable to kill the Tigers from the front, the M4/76 platoon attempts a suicidal charge to get around the flank, with predictable results.

But one survives and gets revenge for his buddies, earning a posthumous medal for valor.



On the right flank, the remaining Shermans have a close quarters knife fight with the remaining Panthers and JgdPzs.



With both sides nearly out of armor, and the Germans out of time, call it a victory for the Americans.
_________________
Tactics are the opinion of the senior officer present.
Back to top
View user's profile Send private message
chrisswim
E5


Joined: 15 Dec 2004
Posts: 2296
Location: Jacksonville, FL

PostPosted: Mon Sep 03, 2018 1:17 pm    Post subject: Reply with quote

Great pics, like the terrain, the vehicles and certainly your destroyed markers with yellow, orange and black, really nice effect. Thank you for sharing your game.
_________________
Chris
Back to top
View user's profile Send private message
7.62
E5


Joined: 09 Feb 2009
Posts: 806
Location: Canada.

PostPosted: Mon Sep 03, 2018 2:24 pm    Post subject: Reply with quote

Just gorgeous Cav Dog, love it.
I was having a lazy day but this just makes me want to build something and buy more GHQ.
Job well done.
_________________
Send three and fourpence, we're going to a dance!
Back to top
View user's profile Send private message
BurtWolf
E5


Joined: 03 Feb 2013
Posts: 443
Location: Rochester, NY

PostPosted: Mon Sep 03, 2018 4:59 pm    Post subject: Reply with quote

Cav - looks awesome and inspirational. Models look great especially the Germans. And the terrain really looks good too!! Lov to heat how you produced some of it on one of these threads. Thanks for sharing, great post!!!
Back to top
View user's profile Send private message Send e-mail
Guroburov
E5


Joined: 27 Mar 2015
Posts: 242
Location: Coppel, TX

PostPosted: Mon Sep 03, 2018 9:20 pm    Post subject: Reply with quote

Gorgeous armor

-Steve
Back to top
View user's profile Send private message
pdxs3t



Joined: 10 Oct 2012
Posts: 54

PostPosted: Tue Sep 11, 2018 6:49 pm    Post subject: Reply with quote

You must share how you make the fire and smoke! Best Iíve seen yet.
Back to top
View user's profile Send private message
Guroburov
E5


Joined: 27 Mar 2015
Posts: 242
Location: Coppel, TX

PostPosted: Thu Sep 13, 2018 10:27 am    Post subject: Reply with quote

Gorgeous units there. I love it.

-Steve
Back to top
View user's profile Send private message
Quartette



Joined: 15 Nov 2008
Posts: 96

PostPosted: Sun Feb 17, 2019 6:13 am    Post subject: Reply with quote

Played a quick scenario yesterday using the Intervention wargame rules. Didn't tart the battlefield up much with scenery - just enough for cover and to give a feel.

Scenario

A CH53 (North West corner) had crashed (circled blue). The surviving marines required rescue and had to RV with another CH53 which was en route. There were 4 potential LZ (shaded green). The south east was the best as it was the most open and a helicopter could land there safely. However it was the closest to Russian forces. The western LZ (orange) was too hazardous due to electricity pylons crossing it.



Forces


US marines: (approx 230 pts)
3 units each with SAW and AT. One of the units contained the lieutenant.
1 Mortar squad.



The marine units were randomly assigned morale conditions to begin the game. The mortar team began the game suppressed and the northern most marine squad began pinned. The other two marine units were fine.




Russian forces: (approx 180 pts)

Undeclared Russian forces were manning a check-point at the other end of the town. The were tasked with investigating the crash site.

2 x Conscript units
2 x BTR80a2




In Intervention, the turn is split into two phases - resolution phase and activity phase. In the activity phase units activate one at a time.

Turn 1:

Both marine units failed their morale resolution rolls - the mortar team so badly that their condition worsened.

The Russian units begin to push north. One conscript unit advanced up the western flank but for some reason ended its movement in the open (player error). It was quickly engaged and pinned by the marines, which were now fanning out from the crash site. The lieutenant used his command action and successfully motivated the other marine unit, giving them an additional action.

This unit used its first action to move into a building and then its other 2 actions to engage one of the BTRs in the rear before it had chance to move. Both AT rounds hit, damaging and then destroying the BTR. Unfortunately the marines then failed their depletion roll and ran out of AT.

The remaining Russian BTR and conscript unit rushed for cover; behind vegetation and in the mosque respectively. (Stay classy Russia)


Turn 2


Marines at the beginning of turn 2:


The mortar unit again failed its morale resolution really badly and fell back off the table, but the northern marine squad recovered to suppressed.

The Marines in the building traded fire with the conscripts but neither side had much effect. The remaining BTR also engaged the marines in the building but failed to achieve much.

The marines in the hedgerow again engaged the pinned conscripts and this time knocked them out.


Turn 3:

Now without AT, the marines in the building turned their attention to the conscripts in the mosque and knocked them out. They then moved east to secure an LZ.

The marines in the hedgerow used both their actions to head south and moved 8 inches to occupy a building which would give them a clear shot at the BTR for next turn.

The northern marines (which began the game pinned) moved east and engaged the BTR at range. They missed and also failed their depletion roll. Only one unit of marines now had any AT capability left.

The sole remaining Russian unit (the BTR) engaged the nearby marines but achieved little.


Turn 4


The southern marines engaged the BTR but only suppressed it. They then also failed their depletion roll and exhausted their supply of AT. The BTR returned fire and pinned them in their building.

The Marines now had no AT left.


Turn 5

The rescue helicopter arrived this turn. Faced with the prospect of attempting to defeat a BTR with no AT, the US player elected to land the helicopter as far away from the BTR as possible. This meant landing in a tight LZ. Thankfully the pilot passed the difficult terrain test and successfully landed in the north.



The southern marines recovered from pinned to suppressed, while the other marine units pulled back west to towards the new LZ

Realising they were running out of time, the BTR crashed through the foliage and moved north as fast as it could along the road. Arriving close to the LZ, it opened up on the helicopter, evidently firing wildly it missed entirely.

Turn 6


The situation at the beginning of turn 6 (showing activation order).

While the first marine unit activated and successfully boarded the helicopter, the BTR activated before the second marine unit and engaged the helicopter. The helicopter was now suppressed.

Faced with losing their rescue helicopter, and with dwindling options, the remaining northern marine unit changed its plan and, rather than withdrawing to the helicopter, it bravely assaulted the BTR. Unfortunately, they rolled poorly and failed to inflict any damage. The BTR had already activated this turn so was unable to hit back.

Turn 7

In the resolution phase the helicopter got a 1 on its morale check and was reduced to pinned. This caused the marine squad inside to disembark - also now pinned.

The assault was resolved next. In an assault, both parties attack simultaneously. The BTR failed to inflict any damage on the marines, but the marines used both their actions and managed to knock out the BTR.

Battered, bruised and with an MIA mortar squad, the marines has achieved victory ... just.



Overall it was a fun little game which didn't go how we expected. Early on it looked like the marines would walk it, but their good luck ended and a string of depletion fails brought the Russians back into the game. Landing the helicopter in the restricted LZ was probably a risk worth taking (due to the lack of AT at that stage) but it could have ended in disaster.
_________________
Cave Ab Homine Unius Libri
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    GHQ Models Forums Forum Index -> Military Models General Forum All times are GMT - 6 Hours
Goto page Previous  1, 2, 3 ... , 62, 63, 64  Next
Page 63 of 64

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum





Military Models  |  N-Scale Models  |  HO-Scale Models  |  Contact GHQ
About GHQ  |  GHQ Forums  |  GHQ Order Form

©Copyright 2004-2011 GHQ Models - All Rights Reserved
Website created and hosted by KDV Technology & Consulting