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AARs: Show Us Yer Games!
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Rolando



Joined: 15 Aug 2006
Posts: 19

PostPosted: Sun Jan 28, 2018 12:15 pm    Post subject: Reply with quote

dougeagle wrote:
Looks good to me. Even if the terrain edges looked rough, still suited the battlefield.


Thanks!

I'm already working i some middle eastern paper terrain buildings for next meeting.
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Hoth_902
E5


Joined: 17 Jun 2014
Posts: 342
Location: Pacific Northwest

PostPosted: Wed May 16, 2018 8:20 am    Post subject: Reply with quote

I thought I would post my Recent RECON-2018 convention game experience here. Seemed fitting and maybe it would get more viability. Plus it keeps this tread near the top of the forum. Still have not got time to do a full write up on this site so the link will have to do.

https://warriorbear.weebly.com/blog

Hope you all enjoy, please let me know what you think and any comments on what type of info you would like to see in my write up for the future.
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http://warriorbear.weebly.com/
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dougeagle
E5


Joined: 22 Mar 2006
Posts: 719
Location: Northern Alberta

PostPosted: Sat May 19, 2018 9:47 am    Post subject: Reply with quote

That's a nice big battlefield going on there. The AAR was interesting as well. The Airborne drop behind enemy lines was interesting too...

What rules were being used?
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A goal is not always meant to be reached, it often serves simply as something to aim at.
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Hoth_902
E5


Joined: 17 Jun 2014
Posts: 342
Location: Pacific Northwest

PostPosted: Sat May 19, 2018 8:57 pm    Post subject: Reply with quote

Dougeagle,

Thanks for the feedback.

It was a really nice battlefield. Glad you like the AAR as well. I enjoy creative writing and had fun putting it together. I defineltly would like to do and AAR for some of the games I play in the future.

The airborne aspect of the game was fun. It adds another dimension to the game and gets troops fighting quicker than if both forces just clashed at the bridge after moving from one end of the board.

The rules were a creation of the game master. They are simple and fun. Makes playing one of this games, cold, really easy. By the end of the game, you have a good feel for the way things need to go.
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http://warriorbear.weebly.com/
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Cav Dog
E5


Joined: 28 Dec 2004
Posts: 556

PostPosted: Mon Sep 03, 2018 10:23 am    Post subject: Reply with quote

Here we go, its been a while...

Scenario: Spring 1945, a German Kampfgruppe tries to break through American lines. Germans enter from the top and the goal is simple, exit as many forces off the road at the bottom end of the table.



German forces:
2 Panther platoons

A Tiger II Platoon

A JgdPz IV platoon

A PzGren Platoon

A PzPion Platoon

And Finally KG HQ



Defending US forces
2 Rifle Platoons
1 Weapons Platoon
1 57mm ATG squad
1 M10 TD Platoon
1 M4/75 Platoon
1 M4/76 Platoon
1 Tank HQ with 2 M4/75 and 1 M4/105
1 Roadblock

The Americans deployed 1 rifle platoon at the roadblock supported by the weapons platoon and the ATG in he village at the top of the screen.

The roadblock is just to the right of the stone walls on the road. The ATG ot off a couple of shots at the German SPW prior to being put out of action by return fire.

Third roadblock squad on overwatch for any flanking action

Platoon HQ with bazooka team


The Germans led with the PzGrn Platoon which quickly got into a firefight with the American defenders. They took some losses and had to be reinforced by the PzPion platoon who quickly mopped up the Americans and blew the roadblock. - sorry it was an intense infantry battle in close quarters so no pics. It took 10 turns to clear the roadblock putting the Germans behind schedule.

The Panthers roll up the road followed by the Tigers.



The M10s on the ridge kill the lead Panther and their mates swing around to outflank the advancing German column.




While US reinforcements enter the board


The battle will continue...
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redleg
E5


Joined: 16 Dec 2004
Posts: 442
Location: Riverside, CA

PostPosted: Mon Sep 03, 2018 10:34 am    Post subject: Reply with quote

What a fantastic game!
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PolishGI
E5


Joined: 18 Jun 2013
Posts: 269
Location: SW USA

PostPosted: Mon Sep 03, 2018 11:57 am    Post subject: Reply with quote

Oh very cool. Very late in the war.

We always play with ammo levels and limited HVAP. So for the M10 crews, you have to choose wisely.... And for the Germans, well, you are just out of luck being that late in the war. no HVAP. But it is tough deciding when to use it as the Panther units and King TIgers are both formidable.

Please let us know how it goes. Curious as to how this plays out. 10 rounds for the infantry to clear the roadblock though... Did that take a while? Perhaps too long? Allows the American reinforcements to arrive and help shut things down.
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Cav Dog
E5


Joined: 28 Dec 2004
Posts: 556

PostPosted: Mon Sep 03, 2018 12:44 pm    Post subject: Reply with quote

So we pick up the battle:
German PzGren remnants rallying in the town

And the surviving Gis from the roadblock try to regroup at the riverbank - which was cold and unfordable which really limited the battlespace for both sides.


The German commander decides to use his Tigers to outflank the town and have his Panthers take care of the M10s on the right flank.




The JgdPzs sweep to the right once the M10s are out of action.


But are taken under fire from the flank by the previously unspotted Shermans in the woodline.



The Tigers and PzPion are in position to attack the town. unable to kill the Tigers from the front, the M4/76 platoon attempts a suicidal charge to get around the flank, with predictable results.

But one survives and gets revenge for his buddies, earning a posthumous medal for valor.



On the right flank, the remaining Shermans have a close quarters knife fight with the remaining Panthers and JgdPzs.



With both sides nearly out of armor, and the Germans out of time, call it a victory for the Americans.
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chrisswim
E5


Joined: 15 Dec 2004
Posts: 1853
Location: Jacksonville, FL

PostPosted: Mon Sep 03, 2018 1:17 pm    Post subject: Reply with quote

Great pics, like the terrain, the vehicles and certainly your destroyed markers with yellow, orange and black, really nice effect. Thank you for sharing your game.
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7.62
E5


Joined: 09 Feb 2009
Posts: 702
Location: Canada.

PostPosted: Mon Sep 03, 2018 2:24 pm    Post subject: Reply with quote

Just gorgeous Cav Dog, love it.
I was having a lazy day but this just makes me want to build something and buy more GHQ.
Job well done.
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BurtWolf
E5


Joined: 03 Feb 2013
Posts: 412
Location: Rochester, NY

PostPosted: Mon Sep 03, 2018 4:59 pm    Post subject: Reply with quote

Cav - looks awesome and inspirational. Models look great especially the Germans. And the terrain really looks good too!! Lov to heat how you produced some of it on one of these threads. Thanks for sharing, great post!!!
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Guroburov
E5


Joined: 27 Mar 2015
Posts: 150
Location: Coppel, TX

PostPosted: Mon Sep 03, 2018 9:20 pm    Post subject: Reply with quote

Gorgeous armor

-Steve
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pdxs3t



Joined: 10 Oct 2012
Posts: 40

PostPosted: Tue Sep 11, 2018 6:49 pm    Post subject: Reply with quote

You must share how you make the fire and smoke! Best Iíve seen yet.
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Guroburov
E5


Joined: 27 Mar 2015
Posts: 150
Location: Coppel, TX

PostPosted: Thu Sep 13, 2018 10:27 am    Post subject: Reply with quote

Gorgeous units there. I love it.

-Steve
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