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In the
early 1960s, I was looking for something, hoping that it existed somewhere. That
something was wargaming.I had an intense interest in military history,
and like most students of military history, I had pondered many “what
ifs.” Things like what if Hitler had bypassed Stalingrad? What if Pickett
hadn’t charged on day 3 of Gettysburg? What if the Japanese weren’t caught
refueling during Midway? At that time, wargaming was an undefined hobby. It
existed only on mimeographed sheets that were passed between the few people
who were lucky enough to find each other. Then, to make things even more
difficult, the smallest vehicles were 1/87th scale, and often times, gymnasiums
floors were the only places large enough to accommodate playing a game.
There were no gaming stores, and you couldn’t just hop on the Internet
and do a search for wargaming miniatures and rules. After a short time,
I decided that I wanted to take things a step further.
I pioneered
microscale gaming by experimenting with smaller vehicles that I initially
made out of wood. In 1967, I made my first 1/285th scale pewter miniatures
and trademarked the term Micro Armour®. To this day, GHQ is the
only company that makes Micro Armour®. Gaming with Micro Armour®
continues to allow wargamers to make the most of their available space. A
Micro Armour® game takes only 1/9th of the space that the same 1/87th
scale game would. Storage and transport are another major advantage of
using Micro Armour®. An entire Micro Armour® tank company can
be stored in a small box, such as our Bunker Box, which will then fit
into a coat pocket. By using our new individual infantry, you can now
game everything from a skirmish to a full divisional game in your home
using the same GHQ miniatures.
My Micro Armour® miniatures quickly became very popular and set the
standard scale for which armour games were played. Shortly after releasing
Micro Armour®, I did the same thing for naval gaming that I did for
armour. I released the first 1/1200th scale sailing ships, and trademarked
the term Micronauts®. Later, GHQ released 1/2400th scale WWI,
WWII, and Modern ships. Like Micro Armour®, Micronauts® soon set
the standard for naval gaming.
Over the
years, GHQ has continued to take wargaming further, step by step. In the
1980s, we released our Terrain Maker® gaming terrain system. To
this day, it remains the only terrain making system that allows the modeler
to create any type of terrain that they choose. Everything from the shores
of Tarawa to the fields of Normandy or the oases of Iraq is possible with
Terrain Maker®. In 1999, we took the terrain possibilities a step
further by introducing our own line of buildingsone that is growing
all the time.
Now GHQ has its own set of WWII armour rulesMicro Armour®:
The Game. This is a rule system that has been play tested for years at
gaming shows across the country to the delight of all who participated. It
is a set of rules that was designed with both the beginner and the experienced
gamer in mind. These will be followed with a Modern set of rules that
is based on the same fundamentals of play. We also have some ship rules
in the works. Another of our goals has been to have our own GHQ line of
paints. This will allow us to refer to a specific paint color in Tac
News (our bi-monthly newsletter which is included free with every
mail order) articles, and not have to have to worry about the regional
availability of model paints, and inconsistent colors from paint company
to paint company.
When websites burst on to the scene in the mid 1990s, GHQ responded. Since
1995, our website has had two major overhauls in an attempt to stay current
and add as much information as we could. Our website is currently going
through the third major overhaul. When it is completed, we will have online
ordering, an archive of our Tac News newsletter, painting guides,
terrain making guides, and more. The website is an ongoing work in progress
that will continue to evolve with the times.
GHQ has been into wargaming since its inception. From the mimeographed
sheets that were passed amongst the lucky few to the online purchases
of today, GHQ has been there.We are the oldest Miniature Wargaming
Company in the world, and we have learned a lot. We pass that knowledge
on to you in the form of our products.
When I started GHQ in 1967, I wanted to create a line of miniature that
was “sans pareil” (without equal). I now welcome you into the world
that I have created, along with valuable help from our staff, and most
importantly our customersa miniature wargaming world that is sans pareil.
Gregory Dean Scott, GHQ Founder
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