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| Every miniature collector and gamer develops his own favorite painting
style. Here are a series of models, painted using a number of techniques.
Some are more effective on camouflaged paint schemes, others on monochrome
schemes. An airbrush is a very handy tool, but is not necessary to achieve
a great result. GHQ used acrylic paints on these examples, but enamels
are favored by many modelers. Washes are created by diluting the paint;
drybrushing is the opposite. Wipe nearly all of the paint from the brush
on a scrap paper, then apply the bit that remains onto the upper surfaces
of the model. After some experimentation and practice, your models will
truly amaze your friends! |
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Monochrome Schemes: Panzer Grey, Russian Green...these
are schemes that usually turn out too dark, especially if using paint
chip colors. Shown here is a great, simple technique. Add depth with a
black wash, and lighten the overall effect with a light grey drybrushing.
Begin by mounting the assembled vehicles to the heads of nails: when done,
just snap the models off the nail.
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Polychrome Schemes: The navies of WWII usually
camouflaged their ships, and here is one wild example. This was done without
an airbrush, but rather with fine brushes for the intricate patterns.
Always research how the original vehicles were camouflaged before beginning:
the more complete your knowledge of the prototype paint scheme, the more
realistic your model will become.
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Weathering Effects: Nothing in the military
stays clean, unless you scrub it! Vehicles are generally dusty, or muddy,
depending on the weather. Drybrushing can attempt to simulate this, but
the best tool is an airbrush. Apply a mist of light tan, or light grey
for dust, reddish brown for mud. Go lightly here, too much is bad. Dust
can also be used to lighten models that got a bit too dark.
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Airbrushing Polychrome Schemes: A fine tipped
airbrush is a great resource for Micro Armour® painting. Whether WWII
Germans or British, or most modern armies, begin with a base coat of the
lightest overall color. Apply stripes of the second color with the airbrush.
Once all the hand painting is accomplished, use the airbrush to delicately
"dust" for a most realistic look.
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When it comes to gaming terrain, they sky is the limit. The table-top
world can be as simple as a piece of green felt with a masking tape road
or a more developed geo-morphic system (where interchangeable pieces can
be re-arranged into different scenarios) These are a favorite with more
experienced gamers.
GHQ's Terrain Maker® offers a great system, one that is easy to
make and is unsurpassed in beauty, flexibility and durability. The basics
are covered here, and in the illustrated instructions in every package.
Use Terrain Maker® (TM for short) to model the Afrikan desert, tropical
islands like Tarawa Atoll, the frozen Russian forests and steppes, even
the jungles of China, Burma, and Viet Nam.
You'll be hard pressed to beat Terrain Maker®.
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Flatland Hexes: The vast majority of most boards
are made of ½" thick hexes (TM1). They are used for fields, flat roads,
townsites, woods and orchards. All you need are two cans of interior latex
wall paint: one a light tan color, and one medium green. The tan paint
is the "dirt" and the glue to hold the grass in place. For grass, use
a moss green colored sawdust. To make different fields, substitute ground
foam (such as Woodland Scenics) for the grass. Roads can be tan (dirt)
or a grey (paved). In either case, allow the road to dry before continuing.
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Stream Hexes: The Terrain Maker® system is
unique in that water features have banks, and the water level is lower
than the surrounding terrain. Streams and shores are made using ¼" hexes
(TM2). If only 1 bank is used, it's a shore hex. Any number of flat water
hexes can be used between the shores, to model anything from Antietam
Creek to the Dnieper. Add a few white paint "waves" and make the bank
a beach, and you can model an ocean for amphibious assaults. For most
water, use a deep blue, like a new pair of demin jeans.
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Hill Hexes: Standard TM hills are made using
1" hexes (TM3), but steep hills use 1½" hexes (TM4). Gentle, rolling terrain
is made using ½" (TM1) hexes. In each case, after cutting the hex into
two slope pieces, the slopes are glued to a base ½" hex. There are 3 different
cuts possible (all illustrated in the instructions with each pack of TM3
and TM4), which produce 5 different geo-morphic slope shapes. By rearranging
these, an infinite set of hill patterns can be achieved. Since they are
separate hexes, they can be repositioned into a new board for the next
gaming scenario.
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Ocean Hexes: Another TM advantage is the introduction
of a 4" hex pattern on the tabletop. This can greatly speed and simplify
game mechanics. If you are a naval gamer, consider creating a set of these
beautiful ocean ¼" (TM2) hexes. After mastering the basic "deep water"
hex, try painting shoals, sandbars and reefs after the Flexpaste has dried,
using tan or turquoise latex paint. Feather the edges with the deep blue.
Once dry, wash some deep blue over the shallows. Then gloss coat as shown.
Your captains now have some obstacles to contend with while battling on
the high seas.
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